

Maybe it can be fixed by changing the wall textures to look like a HCZ room instead of an Entrance Zone room? The same can go for the HCZ room testroom which has some LCZ walls and a tile floor at the bottom. EDIT: Back when I made this post I thought 079 was an entrance zone room. Another problem with the event is that 049 appears to float in midair at times during the event.ĥ. Making it able to happen before the surveillance room event would keep old players looking around and give new players a fright (since 049 will teleport off the catwalk and start chasing you after you get a few rooms away). Currently it appears to only trigger if you walk through the room for the first time AFTER the 049 surveillance room event. Make the 049 light containment zone catwalk event easier to trigger and fix it. In the 012 room attempting to use the door level will tell you that the lever is locked/jammed in place.

In the 939 room trying to activate either of the levers after opening the doors will tell you that you already opened the doors. Give a reason for why you can't move two levers in the light containment zone.

This would give a reason for why you can't turn the lights back on.ģ. Break the primary lighting lever like the heavy containment zone lockdown lever in the surveillance room. The idea was made by That Same Anon and nightscout01.)Ģ. (This idea is from the "Keycards not realistic" thread on the general discussion forum. This would give a reason for why you need a level 5 keycard to go from the heavy containment zone to the entrance zone, but need a level 3 keycard to go from the light containment zone to the heavy containment zone. Add an OVERRIDE sign above the keycard slots in the checkpoint rooms.

I added in a difficulty thing for how hard it would be to put in the game.ġ. I decided to put some suggestions in that wouldn't effect game balance as much as a new SCP or take as much time to add as a new SCP.
